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Ctrl Z-Prototype is redefining the open-world genre

By Jim Ghegan

A&E Editor

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Published: Thursday, June 25, 2009

Updated: Thursday, June 25, 2009

prototype

Activision

Open-world games are becoming more and more popular as gamers seem to cannot get enough of how you don’t have to play them straight through to get the desired results. Some popular examples are the “Grand Theft Auto” series, “Metroid,” and “Assassin’s Creed.”

These games let you run around their massive worlds and cause as much destruction, save lives, or just jump from building-to-building (depending on which one you’re playing.)

Earlier this month, Activision and Radical Entertainment teamed up to release a new open-world game that is proving why the open-world genre has become so popular with everything that it offers. That game is ‘Prototype.'

At its core the game revolves around story of Alex Mercer, a man stricken with amnesia that wakes up in a morgue. After an encounter with several armed soldiers, Alex escapes and sets out to recover his memory and find out exactly what is going on.

However, while getting away he notices that he isn’t “quite himself,” being able to jump from building to building and also is much stronger than before. As the game progresses the player receives many more powers that make Alex even more unstoppable.

Some of those are the ability to turn his arm into a giant and unbreakable blade, being able to glide through the air, and also being able to turn his arms into very long whips. This game gives the player a seemingly endless array of powers to cause as much havoc with, but they are also very needed, as you get further through the story mode.

The game can be summed up in this phrase “Grand Theft Auto + Spider Man + Assassin’s Creed= Prototype.” The game combines the chase aspect of “GTA” (when you’re running from the police) but throws in the military as they’re always trying to find and kill Alex since you escape from their clutches at the beginning.

It’s like Spider-Man because the player has the ability to just glide around New York City and do as they please, just like any of the recent Spider-Man games. The game also resembles “Assassin’s Creed” because you are trying to piece together the main character’s memory through violence.

I really enjoyed how this game basically combined these games and formed a new one all it’s own.

One of the main criticisms of the game is that is that the graphics are not what they should be for a game that tries to convey all it does. The graphics are actually pretty good (especially the cut scenes, which are phenomenal.)

My answer to this would be that the scope of the game is so big that the developers had to dial it down a notch or two. It may be true that “Grand Theft Auto: 4” was able to show a fictional New York City in amazing graphics and sound, but that game had a much bigger budget than this one.

I still feel that after the first time you play this game you’d be hooked and wouldn’t want to put it down.

Since it’s release earlier this month this game has received many positive reviews, including a 9/10 from gamesradar.com who cited that the gamers should love the fact that “there’s more superpowers than any player should know what to do with, and cutting down hordes of civilians is a guilty pleasure.”

They also said the reason the game didn’t receive a ten was because players may not like “some controls and some gray visuals.” I hope that this game gets the attention it deserves because after I picked it up I haven’t gotten enough of this game. It really has offered so much more to the already rich landscape of the open-world game.
 

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